#ifndef __TERRAINMATERIAL_H__
#define __TERRAINMATERIAL_H__

#include <standard/material.h>

class CTerrainMaterial : public CMaterial {
public:
	CTerrainMaterial();
	virtual ~CTerrainMaterial();
	virtual void Init();
	virtual void SetUserParameValue( uint32 nName, int32 nDataType, void* pData );
	//void SetUVScale( int a1, int a2, int a3, int a4 );
	HMATERIALUNIFORM m_hUVScale;
};



#endif
